TileTale is a serene strategy and puzzle game. Players rebuild lost Huizhou villages by placing tiles on an unfolding scroll, balancing exploration, choice, and restoration in a calm, meditative journey.
Summary:
Team Members & Responsibilities
Dingqian Zhang (me)- Game Designer / Project Manager
Zicheng Zhao - Programmer
Zixuan Han - Artists
Xiaoxuan Li - Artists
Junxiao Wen - Audio Designer
Inspiration and Research
The inspiration for this project originated from a casual board game gathering where I first played Carcassonne. Its modular tile system and dynamic scoring mechanism deeply impressed me, inspiring the grid-based spatial design in my prototype.
Later, Townscaper influenced the construction mechanics — the playful process of stacking and organically merging adjacent buildings became a key idea in shaping the visual and structural logic of my world.
Finally, Dorfromantik offered a narrative and interactive perspective that perfectly matched the emotional tone and camera style I envisioned for this project. These experiences together shaped not only the game’s rules and form, but also its rhythm — blending systematic design with the spontaneous joy of creation.
Core Gameplay and Game Flow
Core Experience:
· Rich Dynamic and Visual Experiences Inspired by Traditional Architecture
The visual design draws from traditional Huizhou architecture, emphasizing layered composition, reflection, and movement that immerse players in a dynamic world.
· Strategic Planning and Decision-Making
Players plan ahead and weigh trade-offs between short-term gains and long-term growth.
· Turn-Based Tactical Choices
Each turn challenges players to make tactical decisions that influence the evolving game board.
· Progressive Growth Strategy
Players experience a gradual sense of progression and development through accumulating tiles and resources.
· Replayability with Roguelike Elements
Every playthrough offers a new combination of tiles, events, and items — ensuring high replayability and unpredictability reminiscent of roguelike design.
· Multi-Layered Strategic Gameplay
Placement, orientation, and sequence of tiles all require strategic consideration. Players progress along a scroll-like map, choosing optimal paths where each node triggers unique outcomes.
Tile System
Building Tile
Building tiles serve as the core structural elements of the map, representing residential and cultural constructions inspired by Huizhou architecture.
River Tile
River tiles define the landscape’s fluid boundaries, connecting architectural clusters and enhancing visual rhythm.
Composite Tile
Composite tiles combine architectural and river elements within a single unit, creating areas where structures interact dynamically with flowing water.
Tile Connection and Completion Rules
If the player wishes to earn points, each tile edge must connect to another tile with the same type of edge
(e.g., river-to-river, building-to-building, or blank-to-blank).
Continuity Check – Connected tiles of the same type form a continuous structure.
Completion Condition – River:
A river is considered complete when both ends connect to a valid outlet (such as another river tile, a lake tile, or the map boundary).
Rivers with no open ends or leaks are recognized as “complete waterways.”
Completion Condition – Settlement:
A settlement (building cluster) is complete when all its outer edges are enclosed by non-building tiles(e.g., forest, road, or boundary).
No open building edges remain unconnected.
Scoring Rule:
Once a river or settlement is marked as complete, the system grants points based on its size (number of connected tiles)and structural complexity (multi-branch or compact form).
How to Play/ How to Win
Players use the tiles in hand to gradually reconstruct the full map of the ancient architectural complex. Completing smaller sections—such as local settlements or road networks — grants points, which allow the player to advance along the scroll and obtain new resources for restoration.
This cycle of reconstruction and progression repeats until the entire village landscape is restored. Logically, the game ends when the player reaches the final layer of the scroll, symbolizing the completion of the restoration journey. Visually, the game concludes when the once-blank map is fully filled, and the ancient Huizhou village is revived in its entirety.
Narrative Design
The player takes the role of a planner who travels between ancient scrolls and Huizhou villages, collecting resources to restore the lost beauty of traditional Huizhou architecture. These resources include various items, fragments, and triggered events hidden within the scroll.
By strategically arranging and connecting the acquired fragments, the player breathes new life into the once-forgotten village. As the reconstruction progresses, the planner’s journey through the scroll unfolds further, unlocking more resources for restoration. This cycle of exploration and renewal continues until the ancient Huizhou village is fully revitalized — its cultural spirit reborn within the painted world.
Scroll System
Representative Huizhou Architecture
— Ancient Villages of Southern Anhui
In the Huizhou region, it has long been a tradition for successful merchants to return to their hometowns in glory, rebuilding ancestral residences and constructing clan halls.This practice gave rise to the distinctive Huizhou architectural complex, characterized by features such as horse-head walls, decorative gateways, arches, and memorial archways. Together, these elements form a cohesive architectural style that has become one of the most representative examples of Jiangnan architecture, serving as both a vessel and an essential component of ancient Huizhou culture.
Main Characteristics of Huizhou Architecture:
· Built in harmony with mountains and rivers, often forming settlements on plains near water.
· Great emphasis is placed on the relationship between architecture and water — rivers or ponds are often used as foregrounds, creating an open and tranquil visual experience. When viewed across the water, reflections and ripples animate the scene with a poetic sense of movement.
· Black tiles and white walls, reflecting a refined sense of decorative minimalism.
· Rich architectural scales — from single dwellings to courtyard compounds and grand ancestral halls — expressing the depth of family and clan culture.
Game Flow:
Examples
A river is considered complete when all connected river tiles form a continuous flow with no open ends or mismatched edges.
A settlement is considered complete when it forms a fully enclosed boundary with no open building edges.
The Scroll System serves as the game’s core progression mechanism. As players accumulate points through reconstruction, the scroll gradually unfolds upward, symbolizing both advancement in the restoration journey and the passage of time.
Game Systems
Gain 5 tiles.
When the player reaches a specific node,
one of the following three random events will be triggered:
1.Gain 6 Tiles – Draw 6 new tiles from the tile stack for future placement.
2.+10 Total Score – Instantly add 10 bonus points to the total score.
3.Nothing Happens – No changes occur;
When this event is triggered, the player randomly receives one of the following two buffs:
1.Double River Score – All river structures earn double points for the current stage.
2.Double Building Score – All settlement structures earn double points for the current stage.
Refresh all 3 tiles in hand
This project marked my first experience in crafting a comprehensive numerical system that actively shaped gameplay dynamics.
To achieve fine-grained balance, we divided each square tile into four triangular zones, allowing hybrid compositions of buildings, rivers, and open spaces. This modular structure enabled us to analyze player choices with precision during playtesting.
Through extensive iterations, we studied how different tile distributions impacted player behavior. Some tile types appeared frequently and yielded easy points, while others were rare and challenging. To reinforce design fairness and variety, we rebalanced the scoring model — assigning higher point values to difficult, low-frequency tiles to encourage diverse playstyles. We then established progression thresholds tied to stage advancement.
Given that the game board spans a 9×10 tile grid, we calculated the theoretical maximum score to ensure each stage remained achievable under optimal play. After further testing, we identified three major scoring drivers: tile combinations, event bonuses, and item-based rewards.
From these findings, we designed a dynamic progression formula: 1.each stage increases the threshold by 15 points by default, 2.plus an additional 10 points once the player obtains their first item, and another 5 points after acquiring the second.This adaptive scaling creates a smooth yet responsive difficulty curve, allowing the gameplay rhythm to evolve naturally alongside player growth.
The score threshold for each stage follows a simple yet adaptive formula:
Stage Threshold = Base Score × 15 + (After 1st Item) × 10 + (After 2nd Item) × 5
Game Obstacles
Players earn points by connecting architectural and river fragments in their hands. Once a certain score threshold is reached, the player advances one layer forward on the scroll,with each new layer offering a chance to obtain additional fragments or special resources.
Throughout the process, players must carefully plan the placement of each fragment,balancing local completion with long-term progression under limited resources. The goal is to accumulate enough points to sustain advancement — running out of resources before completing the restoration will result in game failure.
Player Actions
Players place tiles on a blank map to earn points and unlock new layers along the scroll’s route.As their score increases, they can choose different paths on the scroll, each offering distinct rewards such as new tiles, bonus points, or special abilities. Through this loop of placement → scoring → advancement → unlocking → reconstruction, players gradually restore the complete map of the ancient Huizhou village.
Player Challenges
1.Tile Placement Challenge
Players must analyze the position, sequence, and orientation of each tile before placement. Every decision affects the potential for future connections and overall scoring efficiency.
2.Route Choice Challenge
As players advance through the scroll, they must choose between multiple route options. Each path grants different rewards — new tiles, bonus points, or unique abilities — and influences the pacing and difficulty of subsequent reconstruction. Success depends on balancing short-term gains with long-term restoration strategy.
Visual Design & Iteration
Time: 2024.9 - 2024.12
Type: Video Game
Software: Blender / Photoshop / Unity
VIDEO
We developed two distinct visual models to emphasize the contrast between pre- and post-restoration states. Before completion, the world appears in ruins — dry riverbeds, fractured walls, and faded textures, symbolizing decay and incompleteness. Once a section is fully restored, it transforms into vibrant architecture and flowing rivers, accompanied by ambient sounds of water and wind. This dynamic shift from ruin to renewal provides strong visual and auditory feedback, offering players a profound sense of accomplishment and motivation to fully restore the map.
Environment Reference
Algorithm Design for Gameplay
Algorithm Testing in Unity
Production Schedule
Camera Control System
Camera Control System
Abstract Geometric Tiles into Concrete Visual Representations
UI Control System
Camera Control System
We transformed the abstract geometric tiles into concrete visual representations to ensure clear communication of key gameplay information.
Each tile type is differentiated through form, texture, and color: building tiles feature structured rooftops and facades, river tiles use flowing highlights to suggest direction and connectivity, while open tiles remain minimal to balance visual rhythm.
This translation from abstraction to representation maintains artistic coherence while enhancing player readability and spatial understanding.
For environmental design, we distilled the architectural essence of Huizhou’s ancient villages, capturing their distinctive spatial character and cultural warmth. Through abstracting and reassembling key features — whitewashed walls, horse-head gables, layered rooftops, and irregular windows — we transformed traditional forms into digital, interactive architecture that retains their regional identity.
To evoke a lived-in atmosphere, we incorporated authentic everyday objects such as stone stools, wooden benches, clay jars, and water tanks.These small details infuse the environment with a tangible sense of life and humanity, allowing players to feel as though they are walking through a revived Huizhou village rich with memory and warmth.
During early gameplay validation, we encountered a core challenge: in a physical board game, identifying a closed shape relies on human visual intuition — but in a digital environment, we needed an algorithmic way for the computer to recognize closure. After several days of discussion and testing, we developed an edge-pair matching algorithm to determine whether a shape is closed. Each tile’s four edges are analyzed for adjacency and type compatibility.
When all neighboring edges are properly paired and no open boundaries remain, the system confirms a closed structure, triggering the corresponding score and visual feedback. This approach not only solved the closure detection problem but also enhanced player satisfaction by providing a logical and rewarding sense of completion within the digital tile system.